The map has had a medium sized expansion from the gas station, and you can now explore Violet Street!
Structural modifications, like new routes and detail areas have been applied across the map. Same goes for the tweaking and mix/matching of more textures.
- Overworld Changes -
Sidewalks are now sidewalks and not just grey blocks
Fog adjusted to be radial and a bit further away for visibility
Club has been given a huge facelift and now has a side exit - previously just an out of bounds area
Area to the left of the club has been reworked to be a playable area
Detail building from the OG subway map has been added in that same area
Club vents now have a new path to the Subway
Hotel lighting reworked, and textures inside and outside have been tweaked to look darker and more abandoned
TODO: Replace more default CSS textures with my own ( gmod players would not need css installed )
Hotel now has ladders to get to the second floor and a new outdoor walkway overlooking the park area,
Park area has a new path to the subway
Park area planters and benches have been adjusted
Warehouse door now operates via buttons
More pallets added to gas station window
Detail building behind gas station expanded and leads to Violet Street
- Subway Changes -
New room added with direct access to Violet Street
New room added to bring you to the park area
Path added that connects to the Club vents
Some lights have been moved around to align more-so along the grid and with other lights
- Audio Changes -
Overworld: Eddie Grant has been swapped with Papa Roaches "Last Resort", another staple of the 00's for more grunge
Club: Crookers' "Boxer" has been replaced by Provokers "Flinch Awake" for a more underground danceclub vibe
- Spawn Changes -
Didn't realize CSS supported more players by default, so I added some more spawns for both teams
- Optimization -
• Brushes between overworld and subway along with more intersecting brushes have been fixed up internally.
TODO: Prop certain func_details.