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dagreenstuff.com
  • Home
  • Associates
    • Alejandro
    • Benny
      • HTML Version
      • Map Shit
        • Fleet Trade
        • Grand Theft Lava
        • Temple of Donger
        • Temple of Donger Event
        • Mean Streets
        • Workshop
    • CJ
    • Emily
    • Franky
    • Kevin
    • Nick
  • Brands
    • brap brothers
    • dayellowstuff
    • fartpornkings
    • gullible productions
      • mission statement
      • the goobcube
      • goob and ben mondays
      • gb eatz
    • GULLYGANG Prod.
  • Media
    • Da Recipe Book
    • Game Server MOTD
  • More
    • Home
    • Associates
      • Alejandro
      • Benny
        • HTML Version
        • Map Shit
          • Fleet Trade
          • Grand Theft Lava
          • Temple of Donger
          • Temple of Donger Event
          • Mean Streets
          • Workshop
      • CJ
      • Emily
      • Franky
      • Kevin
      • Nick
    • Brands
      • brap brothers
      • dayellowstuff
      • fartpornkings
      • gullible productions
        • mission statement
        • the goobcube
        • goob and ben mondays
        • gb eatz
      • GULLYGANG Prod.
    • Media
      • Da Recipe Book
      • Game Server MOTD
v68_h
v69_h
v70_h

trade_templeofdonger_h
changelogs

v68_h

New halloween variant - will be updated alongside normal map (due to this, map will only be updated for major updates/fixes!)

- Detail -

• A halloween version

• Unique soundscape and new music has been added

• Disco room has been updated with a couple more tracks

• Updated music credits - includes halloween music used

• Fog has been adjusted

• Skybox has a new small runway added - mainly there to

keep the map feeling super flat by the pyramid

• Skybox now has a shadow for the pyramid

• Reangled lighting

• Not that it matters to you guys, but I can switch between the halloween version and the normal version in only a couple clicks!

• Main area no longer has flickering func_details!

• Attempted to optimize, and in some areas I accidently put

nodraw on a visible face, these are now fixed


- Functionality -

• Fixed red spawn's main door, I moved a trigger by mistake and now it's all better

• Adjusted burn values for the lavaways - much more forgiving

• Explosive pumpkins


- Optimization -

• I did manage to nodraw more areas that I missed before - might not help you but it helps me compile! 

v69_h

-Functionality-
• Skeletons:

- First time making a navigation mesh and adjusting it manually, main area had it's mesh made fine, but I have to optimize all the stairs and a lot of the quarter decorative walls. I took the liberty of making meshes for the other two areas that use skeletons myself (because generating one for a multi layered level just makes in in the center) and it took a long time. This will be used for later versions of the halloween map and I might make more areas for the skeletons to run along at a later time.

• Spells

• 2x bigger and more detailed 3d skybox


- Detail -

• Skybox revamped

• Fog has had it's distance adjusted

- Functionality -

• Removed breakable pillar and wall to the tomb (so that the skeletons don't phase through them, although that would be cool)

• Removed torch in the middle of the prison cells - skeletons were having trouble with that one! 

v70_h

- Detail -

• Water changed to the new water texture used in normal v70


- Functionality -

• Bathhouse middle bridge has been moved down further, has a new look and has a new overhead area

• Bathhouse central hallway widened - better navigation for skeles, better play space for you

• Skeletons now properly navigate better on the edge cliffside of the Bathhouse

• Updated .nav file and a few places have been cleaned up

• Spells have been added in a couple more areas 

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